local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133106534
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 534001
L3_1.gadget_id = 70220008
L4_1 = {}
L4_1.x = -816.823
L4_1.y = 165.231
L4_1.z = 1858.318
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 12.379
L4_1.y = 359.203
L4_1.z = 352.662
L3_1.rot = L4_1
L3_1.level = 36
L3_1.persistent = true
L3_1.area_id = 19
L4_1 = {}
L4_1.config_id = 534002
L4_1.gadget_id = 70220008
L5_1 = {}
L5_1.x = -812.193
L5_1.y = 164.344
L5_1.z = 1866.415
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 349.782
L5_1.y = 359.728
L5_1.z = 3.041
L4_1.rot = L5_1
L4_1.level = 36
L4_1.persistent = true
L4_1.area_id = 19
L5_1 = {}
L5_1.config_id = 534003
L5_1.gadget_id = 70220008
L6_1 = {}
L6_1.x = -810.97
L6_1.y = 163.898
L6_1.z = 1855.571
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 354.754
L6_1.y = 0.007
L6_1.z = 359.846
L5_1.rot = L6_1
L5_1.level = 36
L5_1.persistent = true
L5_1.area_id = 19
L6_1 = {}
L6_1.config_id = 534005
L6_1.gadget_id = 70211101
L7_1 = {}
L7_1.x = -820.776
L7_1.y = 167.166
L7_1.z = 1860.369
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 340.773
L7_1.y = 72.466
L7_1.z = 7.67
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136"
L6_1.isOneoff = true
L6_1.persistent = true
L7_1 = {}
L7_1.name = "chest"
L7_1.exp = 1
L6_1.explore = L7_1
L6_1.area_id = 19
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1534004
L3_1.name = "ANY_GADGET_DIE_534004"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_534004"
L3_1.action = "action_EVENT_ANY_GADGET_DIE_534004"
L3_1.trigger_count = 0
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
